^ Click to
Download
|
On the Infinite Crisis project, we had several types of export files: rig, cloth, and ragdoll. The manual process involved creating an export node (a pre-existing, proprietary tool), populate it with a directory, export prefix, and set checkbox booleans based on export type, reference in the character rig file, create a layer, and populate it with the proper nodes (export node, export skeleton, etc.). This script automates all of that in a matter of a few seconds. With many characters, each with its own ragdoll, several costumes, and any number of cloth assets, this saved a lot of time during setup, and most importantly it eliminated human error!
|